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Temple

Human Knights & Sacred Warriors · Grass · Tier: B+

🏰 Playstyle


Temple is the beginner-friendly faction in Olden Era, centered on morale stacking, buff synergies, and Angel-powered endgame. Focus abilities lean toward protective barriers and divine strikes.

Native bonus: Grassland terrain movement and defense bonus

✅ Strengths & ❌ Weaknesses


STRENGTHS

  • ▸Highest morale ceiling
  • ▸Angel/Archangel/Apotheosis T7 is devastating late
  • ▸Dual-upgrade T1–T3 gives flexibility
  • ▸Strong defensive play with barriers

WEAKNESSES

  • ▸Expensive T7 to recruit
  • ▸Mid-tier units can underperform
  • ▸Relies on morale procs

⚔️ Units & dual upgrades


T Base Path A Path B
1 Swordsman Guardsman Guard Captain
2 Crossbowman Marksman Arbalester
3 Griffin Guardian Griffin Imperial Griffin
4 Lightweaver Lightweaver —
5 Cavalry Noble Cavalry —
6 Inquisitor Inquisitor —
7 Angel Archangel Apotheosis
💀 Necropolis →